I've created an client/server card game, but it only works on my local network. I've been looking for a way to play with my family who are in a different country, and I thought I could use PythonAnywhere to run the server code (although I expect I'll have to modify it heavily). Obviously the server needs to be able to accept packages, but since it would probably have a hard time sending packets back to my computer (I'm in a college dorm, so I don't have access to the router to enable port forwarding or anything like that) it'd be best if the clients could just check back with the server to get the game states. Is this possible with PythonAnywhere, or is there an easier way of going about it? If so, what's a good example/resource to get started?